> For the complete documentation index, see [llms.txt](https://metaforest.gitbook.io/metaforest-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://metaforest.gitbook.io/metaforest-docs/ecosystem/nft/items.md).

# Items

<figure><img src="https://461901152-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FHMn8GFBQNYnxyqnbexJ6%2Fuploads%2FMUolzLr0vCHVsPwiMAkD%2F%D0%9A%D1%80%D0%BE%D0%BB%D0%B8%D0%BA%20%D0%BF%D1%80%D0%B5%D0%B4%D0%BC%D0%B5%D1%82%D1%8B.png?alt=media&amp;token=3229d42b-474b-49c2-bfe4-2f69ff64f4d4" alt=""><figcaption></figcaption></figure>

At some point you will want to improve your bunny. Now it's important to remember about equipment. **Items** would allow you to increase **attributes**.&#x20;

It's not just goggles, pants or a mask. It's an energy instance magic stones (lootboxes) will drop. What matters the most, the attributes of the items can be very different, depending on item, so you will need to think a lot while trying to make a combo of items giving you the attributes you look for...

Here's the table explaining it a little.<br>

| Type      | Number of attributes |
| --------- | -------------------- |
| Common    | 0 - 1                |
| Uncommon  | 1 - 3                |
| Rare      | 2 - 5                |
| Unique    | 3 - 10               |
| Legendary | 7 - 15               |
