# Crafting

<figure><img src="https://461901152-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FHMn8GFBQNYnxyqnbexJ6%2Fuploads%2FJLo0QHDCZ4XLlLw9njLz%2F%D0%A1%D0%BD%D0%B8%D0%BC%D0%BE%D0%BA%20%D1%8D%D0%BA%D1%80%D0%B0%D0%BD%D0%B0%202022-09-03%20%D0%B2%2022.24.36.png?alt=media&#x26;token=d5814cc8-433a-4cb8-836c-1eb281fcf38f" alt=""><figcaption></figcaption></figure>

You can improve items you own - if the luck is on your side, you can "breed" **two items of same rarity** and get one item of **higher rarity**.

Unfortunately, the law of conservation of energy still exists, so old things would give away all their energy and disappear. Shall we dig deeper in crafting theory?

## How to craft a new item

Crafting items is a game mechanics that allow players to turn two cheaper items into one better item. To start with crafting, go to your inventory by clicking the **burger menu** button on the left top of **Home screen**:

<figure><img src="https://461901152-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FHMn8GFBQNYnxyqnbexJ6%2Fuploads%2FSPkiwlvI1wt7YjYPwZSr%2Fimage.png?alt=media&#x26;token=85fc6185-ed41-46c7-90a8-f82851a892ee" alt=""><figcaption><p>Burger menu has three buttons - you need the third one</p></figcaption></figure>

Click on **Inventory** button that looks like a backpack, then choose **Breed** or **Craft**:

<figure><img src="https://461901152-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FHMn8GFBQNYnxyqnbexJ6%2Fuploads%2FGnesc7ydHCbuJDlB0ZLU%2Fimage.png?alt=media&#x26;token=fe2e07e3-07a6-43d9-955a-6b4cef49481c" alt=""><figcaption><p>Breed button</p></figcaption></figure>

Pick two items to combine in left and right side of screen, then press **Combine**:

<figure><img src="https://461901152-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FHMn8GFBQNYnxyqnbexJ6%2Fuploads%2F0gx0U3up5FdkzHsw9Hmt%2Fimage.png?alt=media&#x26;token=f4a3b44d-d381-4b19-9137-dd8b0c3ed2b7" alt=""><figcaption><p>Combine button also shows price of crafting</p></figcaption></figure>

Now both items will disappear and you will get a **brand new item** which will show up in your inventory. Keep in mind that crafting isn't free and costs certain number of carrots, as it's show on screenshot above.

<figure><img src="https://461901152-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FHMn8GFBQNYnxyqnbexJ6%2Fuploads%2F5h02idwrF1Mv7scHNevg%2Fimage.png?alt=media&#x26;token=7a42aaa6-e9a4-48c1-9e5b-9da0e4ee3285" alt=""><figcaption><p>New item we crafted</p></figcaption></figure>

## What crafting is for?

Metaforest has 3 level of items rarity:

1. **Common** that comes from lootboxes.
2. **Uncommon** that can be crafted from 2 Common items with 40% chance (the other 60% goes for new Common item with different attributes)
3. **Rare** that can be crafted from 2 Uncommon items with 20% chance (the other 80% goes for new Uncommon item with different attributes)

<figure><img src="https://461901152-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FHMn8GFBQNYnxyqnbexJ6%2Fuploads%2F41vk9f6dn9S1jcpFKorI%2Fimage.png?alt=media&#x26;token=08f4f021-a77a-45e7-a8c4-5129bd853fb9" alt=""><figcaption><p>40% chance to get Uncommon item if you craft two Common items</p></figcaption></figure>

### Getting better attributes

You may want to use crafting to **improve your bunny attributes** with a new item. Say, you have two Common items that you don't use. You can craft them and get a new Common (up to +2 to random attributes) or Uncommon (up to +4) item. And if you manage to craft two Uncommon items into a single Rare item, then it's +8 to random attributes. Pretty good, isn't it?

However, keep in mind that your brand new crafted item may be equipped in a **different slot**. Like if you craft two hats and get an item for right hand.

Also need to know that new crafted item can bring different number of attributes, not always maximal. **Common** gives +1 or +2, **Uncommon** gives +3 or +4, **Rare** gives +7 or +8.

### Rare items

The other reason to craft is to get some extras due to items **rarity**.

At this moment, each **Rare** items increases daily carrot gains limit by +200.

**Rare** items can be sold using ingame market, even though it may be not so obviously good idea. Say, as of end of October 2022, **Uncommon** item costs around 1000-1500 carrots on ingame market. However, even though average cost of **Common** item is around 500 carrots, you may risk to lose 1000 carrots during 5 attempts to craft a new item, and in the end you may have less carrots than you had before you started to craft!

So always think twice before you start crafting.&#x20;
