METAFOREST docs
  • Overview
  • At the begining
    • About project
    • That's why we are better
    • How to start
  • Gaming Concept
    • Intro
    • Strength
    • Dexterity
    • Vitality
    • Intelligence
    • Karma
    • Bonus increases
    • Energy
    • Hunger
    • NFT
      • NFT avatars
    • NFT Items
    • Crafting system
    • Avatar minting process
  • GameFi System
    • Tokenomics
    • Reward system
    • AntiCheat
    • Marketplace
  • Social networking
    • World has changed
  • Privacy
    • Privacy
  • Security and Audit
    • Audit
  • Links
Powered by GitBook
On this page
  1. Gaming Concept

Energy

You can perform any number of tasks and missions, as long as you have enough energy to complete them. Each rabbit is given the same amount of energy, this is the only parameter that does not depend on the pumping of individual characteristics, but on the number of rabbits in one account.

The more rabbits in your family, the more energy you will have to perform activities!

Each task requires a different amount of Energy, which can be reduced by developing the Vitality parameter. The maximum reduction of energy required is 50%.

Vitality
coefficient

20

100%

25

90%

32

80%

40

70%

55

60%

70

50%

Energy is regenerated by resting for a certain amount of time. 100% of the energy is restored in 24 hours.

PreviousBonus increasesNextHunger

Last updated 2 years ago

Page cover image