> For the complete documentation index, see [llms.txt](https://metaforest.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://metaforest.gitbook.io/whitepaper/gaming-concept/energy.md).

# Energy

You can perform any number of tasks and missions, as long as you have enough **energy** to complete them. Each rabbit is given the same amount of **energy**, this is the only parameter that does not **depend** on the pumping of individual characteristics, but on the **number of rabbits** in one account.&#x20;

**The more rabbits** in your family, **the more energy** you will have to perform activities!&#x20;

Each task requires a different amount of **Energy**, which can be reduced by developing the **Vitality** parameter. The maximum reduction of energy required is 50%.

| Vitality | coefficient |
| -------- | ----------- |
| 20       | 100%        |
| 25       | 90%         |
| 32       | 80%         |
| 40       | 70%         |
| 55       | 60%         |
| 70       | 50%         |

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**Energy** is **regenerated** by **resting** for a certain amount of time. **100%** of the energy is restored in **24 hours.**
