> For the complete documentation index, see [llms.txt](https://metaforest.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://metaforest.gitbook.io/whitepaper/gaming-concept/crafting-system.md).

# Crafting system

The game implements a mechanism for improving items by combining them.

&#x20;With a certain probability 3 items of the same grade can be turned into one grade higher.&#x20;

The higher the grade of the item, the lower the chance of getting a new item. Items in the process of crossing are burned.

The chance of successful crafting depends on the quality level of items used, as well as a number of hidden parameters

| Common - Uncommon  | \~30% |
| ------------------ | ----- |
| Uncommon - Rare    | \~20% |
| Rare - Unique      | \~10% |
| Unique - Legendary | \~2%  |
