METAFOREST docs
  • Overview
  • At the begining
    • About project
    • That's why we are better
    • How to start
  • Gaming Concept
    • Intro
    • Strength
    • Dexterity
    • Vitality
    • Intelligence
    • Karma
    • Bonus increases
    • Energy
    • Hunger
    • NFT
      • NFT avatars
    • NFT Items
    • Crafting system
    • Avatar minting process
  • GameFi System
    • Tokenomics
    • Reward system
    • AntiCheat
    • Marketplace
  • Social networking
    • World has changed
  • Privacy
    • Privacy
  • Security and Audit
    • Audit
  • Links
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  1. Gaming Concept

Crafting system

The game implements a mechanism for improving items by combining them.

With a certain probability 3 items of the same grade can be turned into one grade higher.

The higher the grade of the item, the lower the chance of getting a new item. Items in the process of crossing are burned.

The chance of successful crafting depends on the quality level of items used, as well as a number of hidden parameters

Common - Uncommon
~30%

Uncommon - Rare

~20%

Rare - Unique

~10%

Unique - Legendary

~2%

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Last updated 2 years ago

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