METAFOREST docs
  • Overview
  • At the begining
    • About project
    • That's why we are better
    • How to start
  • Gaming Concept
    • Intro
    • Strength
    • Dexterity
    • Vitality
    • Intelligence
    • Karma
    • Bonus increases
    • Energy
    • Hunger
    • NFT
      • NFT avatars
    • NFT Items
    • Crafting system
    • Avatar minting process
  • GameFi System
    • Tokenomics
    • Reward system
    • AntiCheat
    • Marketplace
  • Social networking
    • World has changed
  • Privacy
    • Privacy
  • Security and Audit
    • Audit
  • Links
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  1. Gaming Concept

Dexterity

Dexterity is responsible for the efficiency of earnings in daily activities with the necessary dexterity and for the admission to increasingly skilled tasks with higher earnings, with the growth of the parameter increases the need for $Carrot per day

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Last updated 2 years ago